Cozmo Robot

Don't forget to log your progress every day.  

Artifacts:  Videos of your coding progress--uploaded to classroom in the ARTIFACTS assignment.  You should work on the project for the full 8 days.  The number of coding videos created will depend on the intricacy of the contraptions.  

Please find and utilize at least one website to understand how to use the Cozmo robot.  Use an index card to document what you have learned about what it can do. 

You will need to find websites about the Cozmo and what it can do.  Your index card will be notes about what your the Cozmo can do.  

You are allowed to spend up to a day just learning how to use it, but then you must spend your time working on a task such as coding to follow a path or coding a task. 

Your Tasks:
1.  Experiment with the Sphero to see what it does.
2. Code the Cozmo follow the maze.
3.  Code the Cozmo to follow another maze.
4.  Cozmo Snow Plow---Using found materials around the classroom, build a plow or grabber.  Start from the beginning of the maze.  Put a golf/ping pong ball(snow) on every other piece of tape in the middle of the maze.  Program your Sphero to move each snowball from its piece of tape to the next piece of tape.  Start with one and if you have time, you will continue to program to move 3 in each maze.  The Cozmo should complete the entire process with one push of the start button.  
5.  Color Maze--put out 4 pieces of colored paper on the floor.  Code the Cozmo to go to that color, blink the color, dance/celebrate, and say the color before moving to the next piece of paper.  
6.  Block Knock Down--Set up black foam blocks at the corners/turns of the maze.  Program the Cozmo to circle the block, say "Got Ya", and then knock down the block before moving to the next one at the next corner.  

(If you have your own idea for a project with the Cozmo, you may do that instead after having it approved by Mrs. Pennington.)